AR Experiments

Real-time Physics, Material Manipulation, Baked Simulations

Overview:
These experiments were developed to discover new and creative ways to use 3D models, materials and animations with WebAR. Including creating experiences with real-time physics where the user can interact with objects in the AR scene. These experiences were all created using the 8th Wall Cloud Editor +  A-frame as the 3D framework and can all be accessed via the web.

Follow all my experiments on my twitter here
Roles:
Conceptual designer, 3D modeling, programmer 


Team Size:
Just me :)
Sketching, 3D modeling and digital art help lead the creative direction of these AR experiments. The rendering above was created in Blender with the Cycles rendering engine. The statue shattering effects are baked physics simulations from Blender. 
The rendering above was created in Blender using cloth simulations. The AR cloth experiences were exported as animations with the objects motion and displacements baked onto each vertex. Also experimented with translucent materials with cloth. 
These experiments studied cloth simulations on rigged animated models. Using Blender, Adobe Substance Painter and 8th Wall Cloud Editor. Could this be a new way for users to experience fashion?
These real-time physics simulations are using the ammo.js physics library. The user can interact with their mobile device to move the character which has real-time reflections. 
These experiences begin to explore baked physics + cloth simulations, real-time reflections and materials in WebAR. 
Back to Top