Overview:
Hand Tracking allows developers to create WebAR experiences that incorporate the hand, wrist, and fingers all in the same experience. 8th Wall’s proprietary hand model extends just past the palm to include the region where a watch or bracelet would typically rest. Developers can also fine-tune each experience with dozens of attachment points, adaptive hand mesh, and access to the camera pixels for skin smoothing. 
Roles:
Creative Technologist, UX Design, User Testing
Immersive Interactions: Use the hand as an interface to AR experiences. With Hand Tracking, audiences can pick up, move, push, and engage with virtual objects almost like they’re really there. This type of interaction can be used to create games, interactive campaigns, or even educational experiences.  
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